|

A collection of the best sites on the net!
|




GlobalFight.com
Features 7800 men looking to meet other guys for pro wrestling matches around
the USA and UK. These personals all have free photos included with each ad and a
huge chat room with profiles linked directly to the users photo so you can see
who is chatting with you, all free!









The above photos are posted
to provide you a sample of what to expect inside the
members area. They have been reduced to 600
pixels resolution to fit all browsers and reduce bandwidth consumption. The
actual size and quality inside the members area will be greatly increased as we
now edit all photos to 1250 resolution with added digital enhancements and shot
with a Nikon D50 for superb quality!
Most of these photo sets were
also recorded with video cameras and are played in our webcam shows, which
as a member you will have access to them as
well as thousands of video shows and 500,000 photo archives!
PRO WRESTLING TERMS VOCABULARY
Angle - A storyline in wrestling
used to set up a match or a feud. A good or bad angle can often be a big
factor in how much money is made by matches, a good angle can also propel a
wrestler to the top of the card or cause irreversible career damage.
Babyface - The good guy in a
wrestling angle. The babyface is intended to be the guy/girl the fans rally
behind in their battles with the dastardly Heels. A babyface will tend to
play to the crowd, make heroic comebacks or as is usually the case in Japan,
fight with the most heart.
Backyard Wrestling - A form of
wrestling held backstage by thrill seekers who are usually untrained. Wrestling
on trampolines or whatever they can get their hands on, the (usually) kids work
their "matches" by hitting each other with any foreign objects laying around or
jumping off anything tall in the area. It's not something which tends to be
looked on kindly within the business hence people saying that poor wrestlers
look "like they came straight from their backyard".
Bait and Switch - When a promoter
teases the fans into believing one thing is going to happen then switches to
something else resulting in shock and surprise or downright confusion and
disappointment. When done well bait and switch can save a storyline and set up
programming for a few months (e.g. HHH being revealed as the mastermind behind
the who ran over Austin saga as Rikishi was flopping in 2000) but when it gets
executed poorly (e.g. Ric Flair being revealed as the Black Scorpion) it can
ruin ratings and make the guys involved damaged goods for a while.
Beatdown - A group of wrestlers
(more or less always heels) delivering a beating to one or two wrestlers.
Billy Gunn'd - Specifically relates
to a failed push for a King of the ring victor in WWE inspired by the 1999
winner Billy Gunn whom the then WWF attempted to push to the moon only for Billy
to bomb in spectacular fashion, thus anyone who fails to register an impact
during their post KOTR push and is subsequently bumped back down to the mid or
undercard is adjudged to have Billy Gunn'd his kingship.
Blade - The implement used to carry
out a bladejob. The blade is usually either a razor blade or a snap off
piece from a Stanley knife that should be able to slice quickly but not deeply.
Bladejob - The method wrestlers use
to get blood in their matches. A blade is hidden either under the
wrestlers wrist tape or in their trunks (some are rumoured to have hidden blades
under their tongues in the past) and then taken out and used by the worker to
quickly slice across his/her forehead (because the forehead contains no major
arteries or veins but can still produce an impressive looking amount of blood).
The wrestler usually does this whilst lying either face down on the mat or the
floor where they hide their face whilst carrying out the bladejob although some
more skilled guys (Shawn Michaels, Randy Savage) have been able to pull them off
in mid air in the past, of course a good amount of blood can add infinite drama
to a match which is what makes the bladejob an important part of wrestling's
book of tricks.
Blown Spot - A spot gone wrong, if
a worker for whatever reason is unable to execute a spot correctly then he/she
has blown it.
Blowoff - The finishing point to a
feud. Should usually be a match but in some cases can be a backstage skit. The
blowoff is what all the bookers "hard" work is leading to, a successful blowoff
can make a career and a draw a poor blowoff can break one.
Bonzo Gonzo - A Scott Keith-ism
used during tag/multi-man matches when everyone is in the ring at once and the
ref has lost control. Apparently comes from a one off 80's piece of TV.
Booker - The man/woman who writes
the angles in a wrestling company and decides which wrestlers should get pushed
and which should be buried.
Brawl. A match that focuses on the
less technical aspects of wrestling such as strikes
Brawler - A worker who ordinarily
works a brawling style.
Bump - The impact a wrestler takes
when falling down to sell a move. Bumps come in several forms, from a simple
flat back bump to sell a series of punches, to a flipping bump to sell a
snapmare, or a front bump to sell a Guerrilla press.
Build - The meat of the match and
the way the wrestlers work towards the finish, if the finish was a Figure Four
leg lock then good build would be working the leg leading up to it.
Buried - When a worker is jobbed
out by repeatedly losing to kill their drawing power, usually either because
they've upset someone backstage, someone backstage considers them a threat to
their spot or because they are leaving the company and the bookers don't want
them to go to another company strong.
Buyrate - The amount of shows sold
for a particular Pay Per View. Buyrates are one of the figures that mark a
successful (or not so successful) company.
Card - The list of matches on a
show.
Carriable - Used to describe a
wrestler who probably couldn't put on a good match with workers of his/her own
level or below, but is capable of being carried to a great match by a superior
worker.
Carry - When a wrestler does the
bulk of the work in the match carrying their opponent and making them look good.
A good carry job will be the one you don't notice but signs to look for are one
guy calling most of the spots, bumping all over the place for their opponents,
etc. Basically if one guy is doing a lot and one guy isn't then the guy doing
stuff is the carrier!
Cheap Heat - No miss, easy ways of
getting heel heat and something you see on TV every week. Insulting a town�s
sports team is the most common example of this.
Cheapshot - A low blow, a
chairshot, a shot from the manager on the outside. Basically a wrestler taking
an illegal shot to gain an unfair advantage.
Chinese Fire Drill - See Bonzo
Gonzo.
Counter - The counter to a move is
simply the move(s) a wrestler can use to counteract it, for example a shove in
the back would be the counter to the Stone Cold Stunner.
Count Out - When a wrestler is out
of the ring for the ten or twenty count and the match finishes. A useful heel
tactic because as we all know, title's cannot usually change hands on a count
out.
Curtain Jerker - A lower card
worker who more or less always works the first match on the card, hence them
being the first to jerk the curtain back.
Dark Match - A non televised match
at a TV taping.
Dogging - Putting in minimal
effort.
Dojo - A wrestling training
facility, the name originates in Japan but the name tends to get used worldwide.
Double Turn - A match/angle which
the face and the heel will switch roles during it. The Bret Hart/Steve Austin
double turn at Mania 13 is the best example of this.
Draw - To bring in viewing figures
and therefore money, the basic aim of wrestling.
Drawing Power - The ability a
wrestler has to draw buyrates, ratings, money and attendances based on his
character, skill, look and charisma.
DUD - The bottom of the star
ratings scale (unless the reviewer uses negative stars). A match given a DUD
rating should be more or less of no value whatsoever.
Extreme - Seems to have hundreds of
definitions in wrestling, the most common ones being the Jeff Hardy style of
being extreme (i.e. jumping off things) and the ECW style of being extreme (i.e.
hitting each other with things).
Face - See babyface.
Facials - Facial selling, the
greatly under-rated and hugely important aspect of the whole selling shebang.
Putting across emotions, pain, etc, via facial expressions.
False Finish - A spot which you'd
expect to finish the match but the wrestler kicks out or makes it to the ropes,
builds crowd excitement during the home stretch.
Fast Count - A heel tactic whereby
a crooked ref counts the pinfall faster in an attempt to get the heel a cheap
victory.
Feud - Basically dislike between
two wrestlers that leads to a match.
Feud series - A series of matches
between wrestlers or teams.
Filler - A match or skit that means
nothing or very little and is only there to fill TV time.
Finish - The end of a match, or
whatever ends a match.
Finisher - The move most regularly
used by a wrestler to get the win in his/her matches.
Foreign Object - Chairs, tables,
light tubes, thumbtacks, whatever. If it isn�t a body part then it's a foreign
object.
Full House - A sold out facility.
Gaijin - Any none native worker
wrestling in Japan.
Garbage Wrestling - Wrestling where
being a moron replaces skill. Garbage wrestling involves punches, weapon shots
and pretty much nothing else. It's called Garbage for a reason folks!
Generic offence - The same generic
offence that everyone uses.
Gimmick - A wrestlers character,
what bookers think will separate one wrestler from another. Gimmicks vary in
wackiness and can make or break a career.
Gimmick Match - Any match that
isn't straight or tag wrestling. Ladder matches, cage matches, etc, would all
qualify as gimmick matches.
Going over - Winning the match or
feud.
Gusher - Means bleeder, if someone
calls a worker a great gusher it means they admire their blading abilities.
Hardcore - Wrestling with weapons,
not the same as garbage wrestling as there�s occasionally a bit of actual
wrestling involved.
Heat - The amount or type of crowd
reaction a wrestler or a match gets.
Heat Vacuum - A phrase associated
with workers who are not able to get any crowd reaction, either positive or
negative.
Heel Corner - The heel corner of
the ring in a tag match where the non active member of the heel team is waiting
for the tag, the face will often be thrown here and abused by the heels.
High Spot - A high flying spot such
as a moonsault.
Hold - Any grappling move.
Hoss - A term made famous by Jim
Ross, used as shorthand for big guy with low workrate.
Hot Tag - The BIG tag towards the
end of US tag match. The face having been beaten down in the heel corner crawls
and dives heroically making the tag allowing his frustrated partner to come in
and beat the hell out of the heels.
House - The number of fans that
show up for an event.
House Show - A non-televised show
run by a company.
Interpromotional - A
match/feud/angle/show involving more than one promotion is interpromotional.
IWC - The Internet Wrestling
Community.
Jakked up - See Juiced.
Job - To lose a match. When a
wrestler takes a pinfall or submits he/she is doing the job.
Jobber - A performer who loses most
(or all) of their matches and wrestles in a lower card position.
Jobber to the stars - A performer
who goes over the jobbers but always loses to the main event stars and tends to
put stars on the rise over, Tito Santana was the classic jobber to the stars.
Joshi Puroresu - Japanese Women's
wrestling, always better than people think.
Juice - Simply an insider term
meaning blood.
Juiced - To be on steroids or at
least to look like it, If someone says someone looks "juiced to the max" they
believe them to be on steroids.
Juniors - The Japanese word for
Cruiserweights.
Kayfabe - The illusion that
everything in wrestling is real, for wrestlers to only talk in character about
feuds and never to let the crowd in on it being worked. Not as important today
as it once was.
Kickout - Technically a wrestler
fighting their way out of a pinfall by using their leg strength, now a generic
term for any kind of escape from a pin attempt.
Light Heavyweight - The WWF's
classification for Cruiserweights before they bought WCW.
Long Term Selling - The art of
selling an injury throughout the match, by limping, being unable to complete
moves, etc.
Look - The physical appearance of a
wrestler, from looks to size to muscle mass to ringwear. A good look can get a
worker an instant push.
Looking at the lights - Another
word for jobbing, comes from the man being pinned looking upwards into the
lighting.
Luchadora - A female Mexican
wrestler.
Luchadore - A male Mexican
wrestler.
Lucha Libre - Mexican Wrestling.
Roughly translates to Free Fight.
Main Event - The match at the top
of the card and the one the company hopes will draw the most fans to a show.
Mark - A wrestling fan who isn't
"clued up" and believes everything he/she sees to be real
Midcard - Matches/wrestlers in the
middle of the card, not main eventers, not jobbers.
Money Promo - A promo that's good
and meaningful enough to draw buyrates in itself.
Monster Gaijin - A big foreign
worker in Japan, Japanese crowds tend to be drawn to larger than life characters
like Stan Hansen or Vader.
Monster Heel - A large heel that
receives a push whereby it gets to destroy people (mostly jobbers) en route to
being set up for a top card babyface encounter.
Monster Push - A huge push with a
worker going over anyone and everyone on their way to a quick promotion to a run
at the top of the card.
MOTYC - Match Of The Year
Contender, a contender for the match of the year unsurprisingly Moveset.
The list of moves that a wrestler uses in his/her matches, a moveset will
include strikes, throws, holds and a finisher or
two, A wrestler's moveset is vital to his success as a wrestler who has a dull
moveset is unlikely to get anywhere, this is less of a problem in Japan where
there is more crossover in the moves workers are allowed to use but in the US
major leagues with their rigid movesets in can prove a problem.
Muta Scale - Used to rate the
amount of blood a performer spills during the match, based around a famously
bloody 1992 Great Muta Vs Hiro Hase match where Muta's bladejob was declared so
gory that all bladejobs from that point on should be measured by it (1.0 Muta)
which is why you'll hear people talking about bladejobs being 0.65 Muta.
Near Fall - A kickout at a two
count, usually left as late as humanly possible.
No Selling - When a performer
doesn't make it look like his opponents offence is hurting him, it's also
possible to no sell one their own offence by not selling a missed elbow for
example.
Over - The level of reaction a
wrestler is able to get from the crowd. If he gets lots of noise he's over, if
his arrival is greeted by silence he isn't.
Oversell - When a worker makes a
move looks like it's hurting him way more than it should be, by over dramatising
or taking too impressive a bump.
Pay Per View - A big company's
money making avenue. Angles are built up on free TV to book major matches, which
are then put on PPV for people to pay to see.
Phantom foreign object - An alleged
foreign object that doesn�t actually exist but the audience is made to believe
it does, often a heel will fiddle with his tights to give the illusion he's
putting something in them/taking something out or keep touching hands with his
manager to give the illusion that something is being passed between them.
Pillowstrikes - Strikes which look
like they don't carry any impact in the slightest.
Pinfall - The 3 count that ends a
match.
Plant - A member of the crowd paid
by the company for whatever purpose, usually a local indy worker, often to get
struck by a wrestler as part of an angle.
Playing Ricky Morton - A face
getting sympathy by getting beaten on in the heel corner as the heels switch in
and out and stop them getting a tag, used to build to a hot tag. Named after the
role Ricky Morton often played in the Rock and Roll Express's matches.
Promo - A speech given by a
wrestler/character in a kayfabe environment. The idea being that the
worker is promoting his/her character.
Promoter - The man behind it all,
who runs the company and takes it to towns in the hope of selling tickets etc,
will often also be the booker.
Promotion - A wrestling company.
Psychology - The glue that holds
wrestling together. The psychology of a match is in short the idea of a match,
it can be as simple as going after someone's bad leg or trying to hit a move you
know they have a weakness to, through to more complicated ideas like trying to
get someone to loose their temper as they won't wrestle as smartly that way.
Psychology when used right can make a good match great
Punt - Another word for kick.
Usually used when the kick is particuarly stiff.
Puroresu - Japans pro wrestling
Push - A performer moving up the
card or one in a higher card position is being pushed, It's basically pushing
for acceptance (and therefore money) from the fan base).
Pyro - Pyrotechnics used at some
point of a wrestlers act, usually their entrance.
Ramp - The elevated gangway to the
ring used in most Japanese federations.
Rib - A joke practical or not at
the expense of a performer.
Ring - The squared circle where the
action takes place.
Ring Rust - An excuse for a
wrestler not yet being back to his best after a prolonged absence from the ring.
Roided - See juiced.
Roids - A short term for Steroids.
Rope - The cables stretched between
the turnbuckles.
Rope Break - A worker crawling to
and grabbing the ropes forcing their opponent to break their submission hold.
Rub - This is when top performer
tries to get a lower card performer over by associating with them, usually not
by jobbing but working a competitive match with them or allowing them to cut a
promo on them or look good in an angle.
Rudo(s) - The Mexican term for
heel(s), Heels are generally more pronounced in Mexico using tactics such as
posing after hitting moves to draw cheap heat. Being a heel in Mexico can
be a dangerous occupation as security there can be lax and Rudo's can find
themselves being attacked by fans or even fighting their way out of full blown
riots.
Run in - When a wrestler not
involved in the match comes in and interferes he/she is running in.
Screwjob - When a match ends in
such a way that you don't know who the better man really is (other than a draw
of course) a screwjob is usually the heel winning by nefarious tactics, i.e. a
chair shot behind the refs back or a beltshot.
Selling - The art of making your
opponents move and the emotion of the match seem real, selling is basically the
art of looking hurt, pissed off or anything else that's supposed to come across,
short term selling can be bumping hard for impacts or looking like your
cartilage is being ripped from your bones in a submission, whereas long term
selling can range from limping to sell an injury to showing emotion.
Shoot Comment - An unscripted
comment a wrestler uses in a show, usually brought on by backstage politics.
Shoot Fight - A real fight.
Shoot Style - A worked match
designed to look legit (more so than usual). Shoot style doesn't involve the use
of unrealistic moves such as the irish whip and is generally based on the MMA
style of fighting.
Slow count - A heel tactic done by
a crooked ref who counts a pinfall slowly to give the heel a greater chance of
kicking out.
Smark - A shortened term for
Smart Mark.
Smart Mark - A fan who's clued up
on the business and knows what's going on backstage via the dirtsheets, etc.
Sports Entertainment - The WWE
coined term for the brand of wrestling/T & A/Shock angles that they show on
their weekly TV shows.
Sportz Entertainment Finish - A
typical WWE/WCW main event on free TV finish, a run in or a stable beatdown.
Spot - Any kind of move or
situation can be a spot, as long as it's important to the match, it can be
anything from a dive from a cage to a german suplex.
Spot (2) - A wrestlers position in
the company and on the card.
Spotfest - A match that
concentrates entirely on spots with very little thought given to stringing the
spots together properly or making the match make any sense.
Spot Monkey - A limited worker who
tends to only do spots in his matches without giving thought to the other
aspects of wrestling, will tend to work spotfests.
Squash - A quick win for a
performer, usually in impressive style with the worker doing the job getting
little or no offence in.
Stable - An onscreen group of
performers working as a team.
Staring at the ceiling - Another
word for jobbing, comes from the man being pinned looking upwards.
Stalling - A heel tactic whereby
anything is done to avoid wrestling, circling the opponent, grabbing the mic and
cutting a promo on them and hiding in the corner and ducking away would all
constitute as stalling tactics.
Star Ratings - A rating given by
wrestling critics to gauge how good a match is ***** is an almost perfect match,
**** is a great match and a MOTY contender, *** is a good match, ** is an
average match, * is a poor match and DUD is a match of no value, quarter ratings
are used to differentiate between matches, some critics will use minus (-) stars
if they think a match is bad enough.
Stiff - When a worker is hitting
hard or bumping hard he/she is working stiff.
Strikes - Punches, kicks, Elbows,
Headbutts, Knees, any quick shot with a body part.
Submission - A move cranking a body
part designed to get the opponent to tap out.
Submit - When a wrestler gives up
ending the match.
Sucker Punch - A totally unexpected
punch after one wrestler has lulled another into a false sense of security,
usually with them facing the other way.
Swerve - When a company goes to
all efforts to make fans (or the net) believe something has happened/is going to
happen and then changes the direction of the angle.
Tag - The hand slap between two
workers that allows them to switch over in a tag match.
Tag Rope - A rope attached to a
turnbuckle in some tag matches, the idea being that to make a legal tag you must
be holding the tag rope with your other hand.
Taking a powder - A heel leaving
the ring to stalk around the outside, usually after the face has gained an
advantage.
Tap out - The usual method of
submitting, the wrestler taps on the mat signifying he/she wants to quit.
Tecnico - The Mexican term for face.
Token offence - The meaningless
offence the worker doing the job gets in during a squash or an extended squash.
Transition - The way two wrestlers
get from A to B in a match. A transition is a move used to get from spot to
spot, like a spot it can be pretty much anything but it won't hold any major
significance in the match result.
Turn - The transition from heel to
face or from face to heel.
Turnbuckle - The metal ring holding
the ropes together, padded initially, often used for heel tactics.
Tweener - A character who isn't
quite a face and isn't quite a heel, designed to get booed or cheered depending
on whom they work with.
Undercard - The lower card matches
that begin a show.
Underdog - A wrestler that appears
to have little or no chance going into a match
Valet - A (usually) good looking
woman accompanying a wrestler to the ring.
Vocal Selling - Making moves sound
like they hurt through screaming, shouting or whimpering.
Walk in - A joke term devised for
Kevin Nash, basically a run in by someone too injured to run properly.
Work - Any faked match or Angle is
a work.
Work (2) - When a wrestler is
screwed over backstage by another they have been worked.
Worked Shoot - A faked match or
angle that those involved go to any lengths to put over as real, often not
telling fellow workers, dirtsheet writers or letting it out of their circle full
stop, the Brian Pillman/Kevin Sullivan "Bookerman" incident was an example of
this.
Worker - An Industry term for
Wrestler.
Workrate - The level of performance
a wrestler is able to put into his match/matches through a combination of talent
and effort.